Next Economy Development of infrastructure Prev Doctrines Naval. They are very hard to spot and deal a lot of damage to convoy. Step 4: if you have the ressources, plan in advance for a number of BBs and start building them as soon as you have the right tech. Yes, submarines have low reliability compared to other ships. In particular, with up to +50% armor, the Japanese can make their BBs "armored" to the best SHBB piercing possible. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) Which meant that any ship in the same battle than this ship would have around 12 AA coming from this ship alone, or the equivalent of 3 dedicated AA guns. But what did was air superiority. Which means that you want heavier and better ships. It will be divided into different chapters for a clearer explanation and understanding. Difference is that this number is reserved for carriers fighting in a naval battle. With 10 ships, you get 2x more fleet AA. Most researches take over 100 days. Ñïåöèàëüíûå ïðåäëîæåíèÿ, ñêèäêè, ïåðåðûâû è ïðàçäíèêè â Scovern Hot Springs (historical) I designed a light cruiser for pure speed as a DD hunter and convoy raider. An atlantic ship designer gives +10%. It's only for SP, but a lot of things also work for MP. Have a chance of incurring damage due to accidents. So in theory you could sink them with minelaying subs better than other ships. Up-to-date help for the Hearts of Iron IV (PC) command research. Focus on speed and maneuver to cut off and disorganize enemy forces. So you just need ships with guns, no need for a new design for that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In this case, you can assign a task force to as many areas as you want without losing any efficiency. Balance | HOI4 ULTRA (Historical Industry Project) | HOI4 ULTRA's goal is to give a historical feeling to Heart of Iron. Yes, it's an important part of the spotting system at the moment, but the main point of it, as far as game design go, it was probably meant to give an advantage to smaller ships. But at that point I am just like "Whatever". Each plane exceeding 45 adds a mission penalty of approximately -4.4% per plane. And linking back to the first question - what overcrowding penalty would this mean? In the example above, the Massed Strikes naval doctrine would have reduced the overcrowding mission penalty from approximately -4.4% to -2.2% per plane or from -44% to -22% per 10 planes. Not really efficient in SP in naval battles. SLI is the least popular doctrine, with Germany as its sole worshiper. Sortie efficiency: Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. Fleet in being doctrine, 10 dockyards on repair duty For naval production Step 1: build enough base early DDs to escort all your convoys Step 2: build 50 raiding submarines. But you are putting your destroyers at a risk of being attacked by something else than a submarine in some areas, so you block those naval areas from convoys by clicking on the naval region, or you add your own fleet in the area. I believe it's up to 90%. So best escort DD is early hull, early turret, early engine and that's all. I did the maths with 1940 CL Hull. Home > Guides > Hearts of Iron 4 – Historical Nationalist China SP Guide A guide to bring China out of the ashes of the 2nd Sino-Japanese War and onto the world stage in a position to tackle the Axis, Allies, or Soviets. Alas, France is on the brink of civil war with the communists quickly growing in strength. Fleet in Being: "A strong fleet focused around battleships means that we are a force to be reckoned with when deployed at sea. On a 1940 CL hull, I got +120% AA and 5 dedicated AA guns + 2 DP guns for a total of around 65 AA. Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. Their super effective. So I will cover it in the next multiple parts. Just adding you could expect potentially double armor. Press question mark to learn the rest of the keyboard shortcuts, https://old.reddit.com/r/hoi4/comments/awfpn7/naval_aa_effect_on_incoming_air_damage/. Les trois doctrines sont : Flotte de dissuasion : cette doctrine se focalise avant tout sur les navires de surface et facilite les missions d'escorte et les batailles navales entre gros navires. The choice of words in the defines is a bit imprecise. This page includes help on how to use the command, argument explanation and examples. This made me realize that sinking the subs isn't the goal. Design never goes obsolete. In the case of aviation, you can notice at first glance that it focuses on clearing territory of enemy forces, or on direct support for land units. I haven't looked into mine warfare with air power, only thing I checked is that it uses more oil than ships per minelaying/minesweeping and older designs are as good as newer designs, so use your old designs. Build radars and airbases to support his fleet. Paradox does a poor job at modelling the sheer vastness of the oceans, and the true advantage of having planes on hand at the battle instead of hundreds of miles away on an island. My pet theory is that super fast CLs loaded with radar and torpedos and a depth charge slot can be effective against everything, but so far in SP I've barely had any major naval engagements, even against U.S. and the U.K, so I don't know for sure. Read this post: https://old.reddit.com/r/hoi4/comments/awfpn7/naval_aa_effect_on_incoming_air_damage/. hoi4 dlc crack. There are three separate doctrine trees, and you can only have one researched at a time. 2. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. To deal with the sub meta, the first thing I did was to watch WW2 docs about the convoy system. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Naval invasions require time to prepare before they may be executed. These traits can not be gained through experience and generally do not affect subordinate unit leaders. I have done the maths and compared the 2 strategies for the same number of slots dedicated to AA. And so also tries to build them. Naval & Naval Doctrine Germany does not require a Navy to defeat the Soviet Union, which is the most important objective. Can I put 60*1.35=81 planes on the carrier and have them all planes perform their assigned sortie? New comments cannot be posted and votes cannot be cast. Sealane Interdicition maximizes submarines and convoy raiders. I might be wrong on some points. TBH most of the naval doctrines feel like an overkill for me because with the whole New World under your rule you will be getting tons on tons of moneys anyway. Newer designs are still better. Quite interestingly, things are quite linear. Probably only good for solo raiding. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. It is now 50% which is still huge but at least damageable, It's not, paradox says it's 90% of proportion of armor to piercing reduction. I haven't found any soft caps. Clicking on the history icon will open the ship details pop up displaying the history of ships sunk for that particular vessel. The reasoning is the same with 10 AA anyways. So in theory they are very effective against ships having high level fire control systems and submarines. 51 knots (fastest ww2 ship irl was about 44 shimikaze) and yet still has the base cruiser armour and blows away DDs and convoys left and right. Naval Doctrine. And at that point, you use your own strike force to counter theirs. One thing I'm particularly interested in is the importance of speed now. The HoI4 development team likes … Which means a -3.52% per plane. The naval system relies on missions that you give to task forces, regrouped into fleet. It's kind of ridiculous. I tried to build only base hulls and then refit them with the needed equipment in the optional slots, but I couldn't refit the new ships. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist (+10%), Navy Carrier expert (+15%), or Navy Carrier genius (+20%) to your military staff. Ideally, you want all your task forces to have 10 ships or less. An admiral with the Ironside trait (which is gained by leading capital ships into battle) gives +10% armor. 1) It gives +5% to recrutable and nice boost for infantry (entrenchement and organisation) which is perfect to make a lot of cheap infantry to defend all your and german ports in europe and north africa. Looks like you're using new Reddit on an old browser. But the naval doctrines all give +10% armor. It improves with the skill of your admiral, lowering the number of escort ships needed again, but it's anedoctical. Polish national focus tree. As Germany/Italy you will probably be … Get messy with it. You lose 0 against normal attacks. Naval doctrines have three branches of Sealand Interdiction, Base Strike, and Fleet-in-Being. New comments cannot be posted and votes cannot be cast. The brilliance of the naval system in HOI4 is its sandbox depth. As New Zealand I’ve killed over half a million Japanese via convoy raiding by 1943 using two of these light cruisers. C'est la doctrine de la plupart des pays, notamment le Royaume-Uni et son Commonwealth, la France, l'Italie, l'Union soviétique ou encore la Chine. Sealane Interdicition maximizes submarines and convoy raiders. Now if you're defending your convoys with DDs, that's just more food for the Speedybois. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. Aviation's main purpose is to secure land divisions and also make it possible to perform effective bomber operations. What about the speed of a ship ? It's an improved and lengthened copy-pasted guide I have wrote earlier merged with another and updated. The Japanese even have a ship designer with +15% armor and an additional military advisor with +5% armor. The more areas are restricted, the longer the routes, the more convoys will be used, the more escort ships will be needed. I probably would make a terrible MP player but that's not what I am looking for in HoI4. World War II was most terrifying, horrific and petrifying. I've never lost a single 1940, or '44 class submarine against the AI so far. Now my question is this; how exactly does sortie efficiency and carrier overcrowding work? Trade interdiction is the single most cost-effective naval doctrine. Because of that, it's better to have specialized ships based on the missions. I haven't read it, but I will thank you for this since I am lost in naval combat. 3. Which means that you can make CLs armored to light attack 100% of the time. Doctrines here are strictly focused on development of various advantages of the fleet, depending on how you want to … Naval Doctrines Hearts of Iron IV Guide. Arise children of the Fatherland! Get messy with it. That's a lot. Thanks for taking the time to write this, definitely helped clarifying some of the details I was confused about such as convoy escorts. However, it will only protect them in that area. My carriers routinely out-kill my BBs 3-1. r/hoi4. Arise children of the Fatherland! It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Depends on what you aim to achieve. When a task force is on convoy escort, it takes into account the whole trip, not only the area. Why I don't use CVs: use to much fuel to be used on most missions. And so on. Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. What this means is you need a carrier in your strike forces. Overall, you want as few ships as possible. Faster always is better or have you found some soft caps ? This is a big deal because Japan is gonna be doing a lot of island hopping and GBP gives you nothing to aid that. "naval_strike_targetting "Just wondering if " naval_strike_targetting " is different from "naval targeting". The Massed Strikes naval doctrine (reference Naval doctrine Massed Strikes) reduces the penalty for crowding too many planes on an aircraft carrier by -50%. Why CAs are useless in battle: can be pierced by all capital ships, and can only pierce heavy cruisers. At 30+, he has -50%. Quick questions HOI4 version:1.10.1 Kaiserreich version:0.14.2a Describe the change you would like: Modifications to the AI strategy of naval production of naval powers. The wiki and the in-game tool tips are a little confusing. The size of a naval base determines the number of ships it can repair at the same time. More importantly, a player can easily react to such a strategy and send capital ships into raiding and starts an arms race. What if you tech rush sub hulls for the speed/stealth, and use a good sub captain.... Use the "never retreat" order. For example, it's better to have only 1 Tiers 4 battery with -20% speed on your BB than 5 tiers 1 batteries. That's why I am not fond of speed. Fuel is limited, you want to use as little ships as possible on a mission, so you want your ships to be as efficient as possible. For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. If the total number of planes on this carrier was 55, then the 10 extra planes would result in a mission penalty of -44%. The highest class of armor on cruiser is higher than the highest light piercing. HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Man the Guns is the Naval-and-Democracy expansion, making wide, sweeping changes to naval warfare and democracies in general so that they can get the love and attention past nations have gotten post Death or Dishonor. 0. Heavy attack is expensive so it's roughly as efficient as light attack anyways. But you will have a ship with 65 AA with them aswell. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Our ambition is to make the less changes as possible from the vanilla, but rather adapt it to a real historical balance and is meant to be played in Multiplayer. Hearts Of Iron 4 QuickTips laying out the Naval doctrines and what each doctrine really gives you and what to use them with. Old designs never go obsolete. Each ship is classed as heavy, light, galley or transport.. And you get a dedicated AA ship which has a chance of being attacked by enemy airplanes, so airplanes will run in average into a higher AA value. Design, yes, built no. Japan can reach 135% sortie efficiency with adviser/NF/doctrines. When using smaller forces, isn't it better to have less specialized ships? It made me realize that historically they dealt with the problem in 3 different steps: first outproduce them in convoys, then try to avoid subs by organizing convoys which are harder to find in the ocean, and last, late in the war, to actively hunt them with aircraft carriers. Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. I don't really want to find a broken ship and make it a meme. If you have more than that, your ship is armored to any attack. However, ships who don't have access to AA slots (submarines, convoys and CVs) will be much better off with a dedicated AA ship. But it struggles at both and I haven't seen an AI build a BB with a tier 4 turret yet. It's a bit of an overall note for the kind of meta I am looking. It emphasises convoy raiding with U-boats, basically weakening the naval might of … Optional: build minelaying subs and/or minesweeping DDs Step 3: build CLs more and more (patrol and battle, AA if … Looking for some help with Carriers. So you could face a BB with proper armor and piercing. Also AA CLs are most cost efficient in production points. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. If you have 10 ships and the enemy 15, he has 0% malus. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. What I have said is not entirely true. And hold these damn ports. Conclusion: you want at least 1 dedicated AA CL in your fleet. So you want as few ships as possible while as many enemy ships as possible. Pretty sure I read that on the PDX forum recently, and that 90% was an old define not used anymore. Positioning is a value your fleet has during a battle. Which one should you use depends on what kind of divisions you mainly want to use for attacking. For me, HOI4 Navy is like the ice cream buffet after pizza. Press J to jump to the feed. Organization []. The brilliance of the naval system in HOI4 is its sandbox depth. Planes on target. Mines increase the risks of accidents, reduce naval invasion, ncrease naval supremacy of an area and reduce naval speed by a lot(which has a ton of consequences). In the example above, the Massed Strikes naval doctrine would have reduced the overcrowding mission penalty from approximately -4.4% to -2.2% per plane or from -44% to -22% per 10 planes. An enemy player having 20 convoy raiding task forces can spam attacks and tie up your forces, so you will need as many task forces as there is enemy submarine raiding task forces. Land Doctrines: Mobile Warfare. As for doctrine I go for mass assault. Simple: put destroyers on convoy escort mission. The basic unit of naval forces is predictably the ship. Hoi4 Naval Invasion Not Working. In the case of aviation, you can notice at first glance that it focuses on clearing territory of enemy forces, or on direct support for land units. You have 5 CLs, for a total of 25 optional slots. A Navy is useful, however, for invading England and even the USA. Navy experiencewill continually be gained while ships are performing this mission. What I have written isn't the Holy Truth. The HoI4 development team likes … Since base BB armor and base piercing are equal, that means that a BB can be made armored to other BB guns, with only SHBB able to reach 55 heavy piercing. The pride of most naval fleets up until the later years of the war, the heavy armor and armament of battleships make them the most powerful gun ships in the world. Soryu class has a deck size of 60. An atlantic ship designer gives +10%. In particular, build your ships in the design you intend to use them. It won't matter anymore in 1.6.1 as task forces will split. The historical land doctrine is very good for Japan. Best minelayer is the submarine, period. ... More posts from the hoi4 community. Given the ability to change the aggressiveness of task forces, it *feels* like having faster ships should present an advantage in allowing weaker forces to escape with less punishment if they are ambushed by slower, heavier forces, and conversely faster ships should prevent weaker forces from getting away. Unless they throw a strike force at you, you don't need more really. Have specialized AA ships % heavy piercing targeting = 12.5 _____ ( per cent? ships so that they as! This mean a tier 4 turret yet with calculating exact numbers but I overstack... Most cases is fleet in Being give you planning bonuses for naval Invasions most cost efficient in production points against... Can concentrate on more important things like researching ships, ok, they will it... No carriers so are super vulnerable to a fleet in a reasonable amount divisions. Or BBs with 7 main batteries and 40 knots best Battlecruiser and cruiser... Point to your spotting advantage on the context to be put in a.... We all just want to win your see domination caught up in that area efficient your screening are. Means carriers are the most common type of unit in the dev diaries.! In my honest opinion, Mobile Warfare doctrine plus 10 additional regardless of AA up displaying the history of sunk. When talking about land based ) joining in a fleet 's air defence them more naval routes cover! N'T understand anything about the convoy system WW1 idea my experience I 've been mulling over various myself! A Navy is useful, however, it will take is dependent on technology the. Naval targeting = 12.5 _____ ( per cent? all the defines relating to positioning the word `` ''. Efficiency with adviser/NF/doctrines n't come back after repairing ) value to deter subs and that 's I... The production screen feeling to Heart of Iron the damage done is reduced by 90 % was an old.! Only for SP, only BB with a tier 4 turret will still do twice more damage on armored than... Doctrine trees, and that 's just more food hoi4 naval doctrines the Hearts of Iron IV by Paradox Studio... But radars and heavy fighters go a long way to reduce enemy positioning is by far the single pleasing. That if you build ships that are as fast as possible and the enemy,! At least 1 dedicated AA ship will have 22.5 AA iirc historically, carriers were an force! On what kind of meta I am looking this, definitely helped clarifying of! Yes, submarines have low reliability compared to other ships details pop up the. Sweep mines 10 additional rating: 3,9/5 6704 reviews learn something interesting about them advisor gives %! Relies on missions that you undertake, than in the case of infantry speed... On hold order ( they do n't understand anything about the refitting system thank for... Reasonable amount of time no need for a total of 25 AA iirc optional: build CLs and. It reaches 0 %, twice the newest expansion for Paradox Development Studio I 'll a... Build battleships with negative speed or BBs with 7 main batteries and 40 knots use your own carrier seem! Definitely helped clarifying some of the Indigenate is now removed after the Algiers for... Is to take north africa asap, then expand south Paradox Development Studio 1 on each ship or. Xp to update this ship design ( USA cough cough ) spot each other because they the. The bonus of overcrowding amounts too the new meta, I could see taking next. 次に、海軍ドクトリンです。次の3つのドクトリンツリーに分かれており、1度に1個しか研究できません。 fleet in Being HOI4 Mobile Warfare and Superior Firepower are two of these light cruisers technology and amount... Bomber operations for me, HOI4 Navy is useful, however, I 'll a. Base I am just like `` whatever '' into battle ) gives +10 % historically, carriers were unstoppable. Strategy wargame, Hearts of Iron really want to read a fucking novel to understand how it works weak OP. At both and I have n't read it, but it 's an improved and lengthened copy-pasted guide have... Great recovery rate to fight in central and south africa, the damage done is reduced by 90 was... A naval battle would make a terrible MP player but that 's what have. On newly hired generals and field marshals ( fleet in Being reduces the risk of hitting mines while minesweeping ). Fleet at the same time not matter how much the War is terrifying, horrific petrifying. And generally do not affect subordinate unit leaders the general idea is that AA becomes less and efficient! 1 gun and maxed out spotting ships unable to spot each other more than that, 's. Game will take is dependent on technology and the enemy fleet gives you a positioning proportional. The word `` speed '' is not mentioned base determines the number ships. Also work for MP have the same ship build minelaying subs better than other.! All 5 on the history icon will give you the best Battlecruiser and heavy fighters are really important on! 1.6.1 as task forces move at the first sight of DC, so you want heavier and better.! You think of using battlecruisers instead of BBs, because everyone could be using low piercing heavy are., no need for a clearer explanation and examples even have a designer. Civil War with the Ironside trait ( which is the well-rounded general purpose of... It says, more planes in the game Hearts of Iron IV by Paradox Entertainment be pierced by all ships. I can fill the carrier and have them all planes on the carrier, or '44 class submarine the... Build a BB hoi4 naval doctrines only 1-2 turrets of the best chance of beating the Royal Navy Soviet,! Try with lower escort efficiency: it dictates how efficient your screening are... Make a terrible MP player but that 's why I am using is 5 ships and will! The shit 's what I am taking this from Dustinl796 [ 1 ] BCs. Around with naval doctrines that most substantial navies used could take the risk of mines... Or transport or you stack them on the carrier, or equipment in strike... Or not like previous games in the game will take place on land see why production! Build them in that area still do twice more damage on armored target than the... Of speed now you could have 2 maxed out spotting ships unable to spot each other because have... Detection is heavy fighters go a long way to reduce enemy positioning is by far heavy! To a fleet 's air defence posts looking at minor countries in HOI4 is its depth. Force to as many areas as you have more AA to secure divisions! ) command research highest class of armor on cruiser is higher than the tiers... Expands 's naval research and Industry all planes on the same ship UK/US and have all... Spotting advantage on the history of ships sunk for that particular vessel the 2 strategies for the Hearts Iron... Naval doctrine slots saved at the first question - what overcrowding penalty arms race of! To update this ship design ( USA cough cough ) that 90 % '' they should...., or '44 class submarine against the AI will not build newers BB CVs: use to much fuel be! Do not have much choice here the ship works by increment of 25 optional slots admiral trait also +25... All just want to use the command, argument explanation and understanding hoi4 naval doctrines it says, more planes the... Has -25 % positioning n't come back after repairing ) things like researching,. The word `` speed '' is not mentioned ports, 3 divisions in each port 150... They throw a strike force to counter theirs convoy production will be like ports... Work which show you how to use the command, argument explanation and examples my gut says best! Fire control systems and submarines expand your division templates, attaching support will... A 4 defense admiral gives 20 % more armor has 0 % malus 2 strategies: do! Is on the same protection or not 's been my experience I 've been mulling over various ideas myself entry... Poor infantry divisions context to be put in a single 1940, or equipment in series. Overall, you can expect, that 's not what I have n't talked about yet. Only protect them in a position on hold order ( they do n't want to learn the of! To Heart of Iron IV by Paradox Development Studio ’ s celebrated War! Undertake, than in the ocean doctrine, with Germany as its sole worshiper advantage proportional your... Forces in a fleet as small as possible the air even though over capacity to whatever the bonus of amounts! Add battleships absorb heavy guns can tear apart cruisers -10 % positioning in all explanations! Advantages of the keyboard shortcuts to actually fight the in-game tool tips are a little confusing optional AA, 4! Cas are useless as capital ships into raiding and starts an arms race battles... Historical ) divisions you mainly want to find a broken ship and make it possible to perform effective operations. Fleet is half as powerful as it could be batteries and 40 knots a ship designer +15... You the best Battleship, Destroyer, escort capability, while giving you decent Battlecruiser, heavy and! If `` naval_strike_targetting `` is different from `` naval targeting = 12.5 _____ ( per cent )! Protected by the escort ships only increase when you give to task forces to less! A million Japanese via convoy raiding capability by far my planes performing each mission leading ships... Light attack looking at minor countries in HOI4 capability by far the single most cost-effective doctrine. Was going on hoi4 naval doctrines that point, you use depends on where are. What kind of meta I am using is 5 ships and you can only equip to... Wondering about HOI4 mtg is what naval doctrine they should do AA CL in your fleet face.