The Ancient drops a Token of the Dryad. Time to find out why Jenna sent us on a wild goose chase. If you want to close off Dorsy's part of the quest, tell him that you gave the coins to Wilber and he will attack. If you make the diplomacy check, he will tell you that he and others are afraid of the Great Ancestor. Nice thing for a mother to say but it gives you an idea as to where to look. If you recruited Nazrielle, her apprentice, Sartayne, will appear to offer an apology. It's physical AC is high (AC34) but its touch AC is pathetic, so touch attacks (e.g., Acid Splash boosted by sneak damage) are quite effective. This will give Valerie a decent attack boost which she will need against his 29 AC. The fighters and archers will target Jaethal preferentially so she may spend a while on the ground. Now to track down Ivar. After defeating them, you may want to use Inspire Competence because there are a number of high DC checks in this room. These are the children of Kargadd, the troll that Ekundayo is sworn to kill. Head north from your capital and claim the Fruits and Berries resource (15 BP, +1 Loyalty). Do not be hostile to him. You should be at a crossroads between Three-Pine Islet and a Glade in the Wilderness. Details about it are described in the Swamp Bouquet and Mushrooms from the Mud Bowl errands. Go back to the previous room and go through the door to the west. The quest will be over, and you can either leave the man alone or finish him off. He will use Lay on Hands repeatedly to heal himself so equip Valerie with potions of Healing. Loot the enemies and grab some gold and gems from some nearby dead bodies. This will lead to a new project which you may want to put on the back burner for the time being. Go down to the lower level again and look for the Sun and the Moon statues in the central chamber they will have the right symbols. Or you can simply kill them, which is what you'll have to do anyway if you fail the checks. There's not really much to see there unless you have a thing for wyverns. Search among the ruins for a hidden cache containing a Torag's Pendant. The DC30 Knowledge (Arcana) check gives you a clue for the puzzle in this room. While you're here, grab the stash of minor loot from nearby. Across the road, is spot where you can climb up to a small area if you pass an Athletics Check (DC22). If you're lucky, you can make a DC28 Bluff check for an additional 1500G and 360XP over what you would have received for completing the quest. Amusingly, if you browse his wares, he has Volume 2 in his stock. And it might be worth a trip back regardless to acquire a new quest. You will learn that he is Dragn's grudge-bearing brother. After a couple of rounds, two Dire Venomwolves will emerge from the portal. ), a scroll of Freedom of Movement, "Of Transmutations and Bodily Poisons", Part III and a Piece of Skymetal (1/17). Retain Bartholomew. There's minor loot to be picked up. Go west from where you fought the Nereid. When there are sixteen days remaining on the curse timeline, you will receive an event, "Troll Invasion". At the next junction, turn northwest and follow the trail to find a crossing point over the Murque River. Once across, head west and follow the trail as it loops to find the Kobold Trail. Bartholomew Delgado is a character in Pathfinder: Kingmaker. Start constructing your settlement. Head to Shambling Steps (your settlement in the Kamelands) and talk to Nazrielle about her missing assistant. If you examine the sun and moon statues, you will see the solution to the floor puzzle upstairs: a sort of fish rune and a lightning bolt rune. These aren't too bad by now. If you can't be bothered to fight them, you can try to Intimidate them. There are two Lizardfolk Sentinels just past your starting point. He asks you to retrieve a whip that the trolls stole. You will be thrown into battle immediately against a Giant Flytrap. Cast Protection from Arrows (Communal) if you are able to along with any other AC boosts. Click L3 to view the state of the barony and opt to buy some Build Points. Return to the path and start making your way east to the deserted village, cutting your way through a Greater Worg and three Ferocious Worgs. When you're ready to proceed, head west to the Verdant Chambers. This will net you 450 XP. Try visiting his house before he was in danger (Maybe that would solve it). You will find Bartholomew being attacked by a Troll, a Branded Troll and Dimwit. Continue east and cast Delay Poison (Communal) when you see the purple miasma. He tells you that he's been swindled by a gang whom he employed to retrieve his possessions from Candlemere Island and who have subsequently vanished. Make your way into the Ruined Watchtower itself. If you explore the world further, you cannot cross the Sellen River in the west at this point. If you use my Valerie build, she has True Strike, Mirror Image, Displacement and Dragon Breath (which is quite effective). These creatures have 100HP and DR 10/cold iron But they're fairly slow and you should be able to open up with a salvo from Ekun. On the other side, you will be attacked by a pair of Will-o'-Wisps. He complains about the state of the roads in your barony, even though there is no way that this place can be part of your barony at this point. The Young Elves have a few Masterwork weapons and a Ring of Protection +1 and you will find an Elven Curve Blade +1 on the ground. Return to the previous room and unlock the other door. Now that Troll Trouble has begun, this place has become a lot more interesting. Continue west to the next junction and then turn south towards the house of the mage that Dalton mentioned. Version: 1.1y | Updated: 02/20/2023 FAQ of the Month Winner: October 2021 | Highest Rated Guide. You will also want the Cold Iron Dagger. If you head up the nearby slope, you can climb up the wall if you make the necessary Athletics check (DC18). A little further on is another trap and another patrolling Redcap. Note that if you do not order him to stop, you may be able to recruit him as an advisor later. The quest will begin after you meet Jenna in the throne room (you will have to receive some visitors). Head north to find Hargulka's throne. She guesses that he might be near the river. If you do so and Octavia begins to verbally bait him, you must intervene or fight him. You will encounter some Trolls and Kobolds that were waiting to ambush you had you gone through the gate. There is a doorway blocked by an energy field. Otherwise, you need to let him go, drive him off or have him killed. There's a Troll and a Trollhound who need to be killed. Tell them to think for themselves. Examine it for various options. When traveling to the left of the fortress, you will meet some trolls attacking merchants. You learned everything you could about trolls.Their lair is located at the Dwarven Ruins location. Failure just means you lose eight hours. You will pass the Kobold Camp to your south which can give you a respectable XP reward for very little effort on your part. However, there's a lots to do before you go there. Anyway, you are presented with a good / evil choice as to whether to hunt down the idiots who just tried to murder you. They're not hostile, so position your characters strategically and speak to Ivar who will promptly change into a wolf himself. There is a locked (DC 30) container on the wall with a pair of Lesser Gloves of Dueling. I guess it's finally time to check out Bridge Over the Gudrin River. Clear another trap and continue northwest to find the Bandit Leader and his group. It seems that trolls are menacing Bartholomew Delgado. Clear the DC 22 trap from the floor before you accidentally set it off. After looting their bodies, look under a tarpaulin for a Cloak of Resistance +1. The area to the east of Triessia is extremely dangerous. Rest up and grab the Onslaught armour pieces from your Personal Stash. Keep going and you will reach the village proper. I managed it with Kalikke using empowered blasts on the Tremendous Centipedes. Go into the room beyond and interact with the column. Jaethal will find a note bearing the symbol of Pharasma among Enneo's abandoned possessions. You can learn more about the history of the area by asking about the village. From the Lone House, head southwest. Both locations yield decent loot and are worth the trip. Head through the hidden door in the north wall. Cast Stinking Cloud on top of the enemies. Continue east and when the path forks, turn southeast towards Lake Silverstep Village and go in. If you have Tristian, he can use Metamagic to make it last twice as long. After a couple of rounds, they will be joined by two Greater Giant Spiders. There is a trap at the bottom of the nearby stairs so don't go down there at this time. Continue northeast and turn left at the crossroads. You will learn that the Great Ancestor has ordered them to plant dope-weed instead of heal-herb. You will have to wait a while for the quest to update. Before going into the village, you can explore the area. You can interact with a tile at the top of the room to reveal a hidden area beyond. If you head down to the courtyard, you will find a locked chest (DC21) near the gate containing a scroll of Haste and some gold. Among the dead bodies and other carrion is a Dying Dwarf. It's perfectly doable at 8th level. If you didn't meet him, you can make speech checks or offer a bribe of five rations to gain entrance to the village. The well is to the left of his house. You can take out the Alpha Worgs for the extra XP if you like, or you can simply concentrate attacks on Ivar. Not scrolls. Suggest that you look for it together and Jubilost will agree to join your party. Pick up Nazrielle's Cursed Sword from the ground. This is why a separate savegame is advised. You can make this easier by ignoring the cart for the moment and heading north to the ponies standing by the cart. After you kill it, you can unlock a chest (DC28) containing a Noble Warhammer which is a +3 weapon. 6 days ago. The one to the south of the square contains a tricky (DC29) chest with a Light Mace +1. Note that you cannot proceed further into the keep. There is a building in the north of the area that requires a key so ignore it for the time being. When, Ditael hands the sword over, he will be relieved to be rid of the - literally - cursed thing. The Guardian will Dimension Door away leaving you to fight her summoned minions. Quicksave before trying to skin it - its hide is quite valuable. When the fight is over, Ekundayo will tell you that he can feel that the specific troll he is hunting is nearby. Head west along the Skunk River and you will come to a crossing point. The trap cramps your style quite badly so make sure you have your ranged attackers take out the Shaman. Not yet you're not. This is not really a fair fight because Sinnet is much stronger than Valerie can possibly be by this stage. On subsequent playthroughs, just blind him and kill him like you would any other troll! Ask him to be an advisor. Hopefully, your buffs should keep you safe: it will breathe fire to little effect and miss with its other attacks due to concealment. This initiates the Troll Trouble quest. There is a body on the shore. He has an AC which is basically requires 20 to hit and DR 10/- which is symptomatic of the game's basically unfair encounter design. One or two Events will have popped up, one to speak to Harrim and possibly another if your Loyalty stat reached 20. Among the Kobolds prioritise the Boomsayer and Sniper. After killing the annoying creatures, grab some minor loot from a cache and then examine the body of Nyta on the ground. This one, special fish will summon an Ancient Wyvern for you to fight. So Shall You ReapDon't pursue the fleeing cultists. Another trap. He will give you 3 potions of Cure Light Wounds and 100G before leaving. When you leave, Shimmerglow will summon Vesket and his guards. Wade into the river to where the cart is stranded. While you're immune to electricity, go across to the other side where there's a Mobility (DC20) check to get across a ditch. You'll have a number of choices to proceed. Head to Oleg's Trading Post. Head to the top left corner of the room where you will find three containers with the Commandant's Journal (Second Half) and the Old Dwarven Chest Key. This will allow you to complete Amiri's first companion quest. The only other bandit who is a remote threat is the 8th level Fighter. He gives you the key to his laboratory and tells you to wait for him. At the fork continue east. Regardless of the outcome, hostilities will ensue. If Ekun is going to be your Mobility guy, he'll want Boots of Elvenkind as well. Follow him to the road and you can give him the brooch you found for a decent XP reward. Only the Cyclops is remotely dangerous and even he can be cut down fairly easily. This isn't immediately forthcoming but there's stuff to do in the meantime. To complete it, go to the top of the location and proceed to the hill. The ghoul's name is Dorsy. Lone House, Bartholomew Delgado, Bridge over the Gudrin River +1 +3 dodge bonus to AC, immune to nauseated: Beastrender: Falchion: Goblin Fortress +2: . Secondly, he provides merchant services in your throne room. The Lonely Warrior drops a Frost Greatsword +1 and a suit of full plate armour. When you start seriously thinning their numbers, enemies will start fleeing. The main quest will take us to this area shortly so backtrack past the Ruined Watchtower to the river. Go across to the other side of the village where you'll find two Lizardfolk, Tassath and Shalur, near a vegetable patch, arguing. He needs to examine its corpse for more information. She will say that her son could have gone to the Lake Candlemere. There's a stash of gold up here as well. Once across, go north and then turn southwest at the junction. If your Loyalty rank increased to 20, Tristian will ask you to make a choice. You will probably aggro the large group outside the house at the same time. You should have plenty of gold from selling loot and you'll be able to acquire new artisans and will also be able to turn Tuskdale into a town. Another Ancient Will-o'-Wisp will attack you. But not Grease so lay that down and then lay into them with the person wielding the Demolisher. There is also part III of 'Transmutations and Bodily Poisons' if you need it. Return to your capital and speak to Jenna who is suitably grateful. 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There are two ways to do this: speak to Aysel and follow the "Let's talk about this hunter" thread to receive a Diplomacy 19 check to have Aysel add Silverstep Grove to your map. Cast Delay Poison (Communal) and head east, where you will find a Torag's Pendant among some rubble, and then north. The quest is completed. Spread your non-melee combatants out so that fewer people take damage. To unlock a later region upgrade for South Narlmarches, you must select "I'll help you fight the monster". If you followed my Linzi build, she will have a Perception of 21 at this point. If you fail, curse and reload the save before the battle. Jhod tells you that Remus (the mad guy who told you where Tartuccio was in the first act) has been spreading fear among the people. When the enemies are dead, grab a Ring of Protection +1 and the Wyvern Skin Cloak from the Silky's remains. If Tartuk Hastes Hargulka, counter it with Slow (hit them with Slow regardless). You will find four Ferocious Wolves fighting a single Trollhound. You have 14 days before the situation becomes urgent again. Continue east and you will pass Empty Skull Rock to the south. Give Bokken the books you've found to update his quest. The woman claims that the witch from Narlmaches is to blame. Head north from your starting point. Take a look at the booty near the boat to learn about the adventure seekers who went here before. Go north for a battle against a Nereid, a Nixie Prankster and four Giant Poisonous Frogs. As you head down the corridor you will have to fight a Dread Skeleton Elite and three Nightmare Skeletal Champion Archers. What do you know?
You probably witnessed the "cleansing" he talks about. At some point, you will see a notification pop up. Head further up the slope and you will meet a (sort-of) friendly Troll named Jazon. Head across to the other side of the square and look for Nazrielle. Note that even when you have the BP and a Treasurer, the Trade Agreement with Surtova will almost certainly never pay for itself and pillaging the Temple of the Elk locks you out of a decent kingdom upgrade for marginal benefit. Backtrack and continue west. Speak to Oleg and browse to the bottom of his stock and buy the Onslaught Cuirass which is the second armour piece for Dragn. Which monsters and which dungeon are unspecified at this point. As you do so, creatures will start pouring out. All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation. The Goblet is the first in another relic set. It's not much of a detour to check it out. Go south to find 4 Ferocious Wolves. If you succeed, you have a number of ways to deal with him. When they're dead, you can grab the other two Gloomberries and search a log to find Shard of Knight's Bracers (6/10) and a Token of the Dryad. Search a create for a Dwarven Helm Shard (7/10) and some scrolls and potions. The check is made by your main character, so choose whichever one is most likely to succeed. If you can make it, the Charisma check is good because it scares off the trolls. Follow the dog until you find a man called Ekundayo. And that is why Regongar gets to kick his heels in the throne room in my playthroughs. If your main character is a Paladin, you're in luck. Take out anyone who might pose an actual threat - there are a few higher level Fighters, Archers and Rogues and Ruthgert himself is a 5th-level Cleric. "The law is with him", Valerie? He also drops some decent loot. He will die if trolls brought him below 0 health . You will have an alignment option when responding to him. Lots of trolls, typically in packs of four. Start making your way back west across the area, disarming all the traps on your way. Besides the XP, there's not a lot of point. Annexing the Kamelands is also required to unlock Tristian's companion quest. This will bring you out by one of the exits to the upper level. Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. Search the ground a short distance ahead for some gold, gems and the Chaos Shard dagger. Once you get to the other side, look in the undergrowth to the left for the Cloak of the Winter Wolf. The creature is vulnerable to Magic Missile so if you can use that, do so. 4. Three more are in the previous room. Continue west and west again at the next junction and eventually you will arrive at the Dwarven Ruins. Continue west and kill a group of wolves. The Wererat Lair is in the woods to the east of the Abandoned Hut. Return to Tuskdale and give Hassuf the letter. When the first batch of enemies are dead, two Branded Trolls and a Greater Trollhound will emerge from inside the ruins. The one in the corner is trapped (DC22) and locked (DC23). Cross the river and interact with the cliff to climb up. You are looking for the "[Knowledge (World) check passed]" option which is required for the best outcome for Harrim's personal quest. By the way, even if you dont save the boy, you will still need to talk to her and tell her about the tragedy. I think the trolls are overpowered in your case (or may be Bartholomew died because of AOE damage from your attacks/spells). Listen to Enneo's version of events to initiate Jaethal's first companion quest, Investigate My Death. If the player manages to rescue him from the trolls, he will assign the quest Guiding Beacon. Examine the ground nearby to find a Ring of Protection +1. Make your way to the northeast corner and kill some more oversized amphibians and grab another Token of the Dryad. Either option will add the Thorn River Bank location to your world map. Back in Tuskdale, head to the Main Square to look for Enneo only to find that he's fled. Vesket will tell you to go and speak to Stishchak in the Spirit Hut.
Bartholomew recruiting. : r/Pathfinder_Kingmaker - reddit You cross Bridge over the Gudrin River. Bring rope if possible and keep Ekundayo with you at least for the time being. During the operation on the woman to remove her seed, you can ask bartholomew to drop by and the game then tells you "the mad sadistic mage bartholomew is here for some reason"