will i ever be able to go to alto city again, or since i chose the poison decision, i can never come back? Use the Computer in the same room as you to turn off the depressurizationor speak with Kono and Sami and convince them you are not a threat to them with either [Persuade] or [Force Persuade]. The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Transfer from injector to container. Sunry: If you've recruited Jolee as a playable character on Kashyyyk, your first time entering Ahto West you'll be stopped by a woman named Elora. It's definitely worth visiting here a few times throughout the game since the vendor here sells some of the best items in the entire game. You're eventually introduced to your Arbiter (he'll be to you what you were to Sunry earlier). Below are the two methods and how you'll want to complete them. Side Quests like Nilko Bwaas and Kidnapped Selkath Youth will not be able to be turned in. I don't feel tardy. kotor how to not get banned from manaan. This high-pitched sound somehow kills the Sharks. As far as story objectives go, we're after the Data Module which is found on the Broken Droid and the Datapad which is found in the northeastern most room of the entire base. kotor how to not get banned from manaan . Then, go through the next door to an empty room. In the footlocker in that room, you'll find2 Antidote Kits. After talking with them and learning how you can reach the Star Map you'll be given the option of killing them for Dark Side Points. I was able to not get banned from Manaan when I talked to the Selkaths. To solve the Flow Control Room 'puzzle' in the main room that connects both corridors press both of the "Door Control" panels then enter the northern most corridor. After you refuse or pay her you'll have the opportunity to speak with the Sith again and earn some Dark Side Points. Explain to the Selkath High Court what happened when they take you into custody
Talk to Roland at the reception desk and ask him about the Star Map, he'll have information for you but will be unable to tell you anything until you help him out first. 1.World Beach Chaunna League. Go to your foot locker in your chambers (where you currently are) and grab and equip your gear. And with that, Roland gives you a passcard that will allow you access, via the Republic Embassy, to the underwater areas below, where your Star Map might be found! 7. 5th Answer: 6
There will be no opportunities for Light Side Points when talking to him but you can earn Dark Side Points by sticking your lightsaber through the locker and killing the man. You'll get 500 experience points for your troubles as well. The Republic has always respected our independence, but if they fall the Sith will be quick to send an invasion fleet to conquer Manaan. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. Henceforth this walkthrough, while written as impartially as humanly possible, will likely document what happens if you answer everyone with a snide attitude. Well that's where you'll go to use Sonic Emitters as well - I'll let you know when to use them. Go into the oceans, now, and lets find that Star Map! The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast.. Droid Repair []. Although there are seemingly many doors out of this winding corridor area, all but one are broken. In here, you will do battle with nutty Selkaths. Dump container pod
6. You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic. it says im banned. Plead not guilty
They are many and too numerous to document. Talk to him and he'll ask you about why the Republic is hiring mercenaries. The door to your left is a dud, so the only other option is so go up and through the door there. To decrypt the card you need to solve the patterns with math mathmatics. Go forward through the door now, and through another door, where you'll run into a Twi'lek. It should be said as a preliminary note that this game can be incredibly open-ended. There is no one way to do this, you basically just keep trying different things until it eventually works. Go underwater to the Hrakert Station
You won't have much to choose from so what to equip (Clothes, a Blaster Rifle, and so on) should all. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally (force . Home. Red Smoke PC: How this room works is rather straight forward, the vents will deactivate in an ascending/descending order throughout the whole hallway. The Data Module is found on a Broken Droid in the western portion of the Sith Base near the entrance (pictured below). Fill injector pod
Eventually you'll be told by Trask to get your gear and get moving. Once you've acquired both you can head out to the Sea Floor via the Pressure Door in the southern portion of the area. Decrypt Sith Passcards: (Video of me decrypting Sith passcard) You will be asked a series of math questions and you'll have to choose the correct answer. You can actually refuse the credits, and you'll get Light Side points if you want. Light Side Points: (Video of me overloading the Kolto Tank) Repogram the harvesting machine and cause it to explode. You'll find a Dark Jedi on the other side of the door wielding a double-sided lightsaber. Engage the five or so Sith enemies in this large winding corridor, making sure to check all of their bodies for goods when they've fallen. Before going back out of the hatch behind where the scientists are located, go back to the little room before where the force field was. Once the trial is over your charges will be dropped and you're free to go. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. Bastila's Mother (Can't start on Manaan or Korriban)
Go to the Manaan Docking Bay and open the door to the Private Hangar - it's marked on your map. Around the bend in this room, you'll find a footlocker, in which is the all-vital Sonic Emitter, as well as a Medpac and the Scientist's Notes . © Copyright 2008-2022 Almar's Guides. But the charges you are faced with are far more grave. After you've obtained the Data Module from the Broken Droid and the Datapad from the northeastern most room you're free to leave the base. From there, go rightward and further down the path we're on. Board of CHAUNNA Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation/ ACSC & patronize by World Federation for CHAUNNA Board/ WFCIB. Before going out there, get the Advanced Medpac and Repair Kit out of the footlocker there. Good to have. In them you will find 2 CryoBan Grenades and 2 Medpacs. Good times. He sides with the Republic and was simply curious about everything that was going on. Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. This part of Manaan is where you'll want to go if you'd like to participate in some Swoop Races. You'll need to move leftward now. Then, go back into the previous room, and north through the door there. You'll find a broken droid you can fix and use for yourself if you want. Do so to escape the ship and just in time. Mission's Brother (Can't start on Tatooine or Manaan)
Some story events will be marked too along with rare or good items if I felt that they were worth mentioning. Talk to them and persuade them to lower the force field, and then get into a deep discussion with them about what's going on and what you can do. The movement underwater is extremely, extremely slow moving. In order to reprogram it you'll need to do the following at the Kolto Tank: 1. Pretty cool economics lesson! Another footlocker near the front-end of the hangar will reveal 3 Antidote Kits. While you have proven the Sith to manipulative and deceitful in their activities here on Manaan, I believe you will have a much harder time defending your actions now. You don't have to interrogate the prisoner. When he's dead, make sure to search his body for a considerable amount of Credits, and his robes as well. When you first arrive and step outside the Docking Bay you'll be greeted by a Republic soldier arguing with a Sith soldier, you'll be able to talk with the Republic soldier after and ask him a bunch of questions. Why is there no sound in the game's launcher? ", followed by "Maybe we should do something about Tela." The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. Indeed That would explain the reason a passcard for entry was found on your person. He'll give you access to the submersible in the back of the Republic Embassy which will take you down to Hrakert Station. 6. It doesn't really matter if you do that mission as the last thing on the planet, because then you don't need to come back. If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room: If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. Go to the Manaan Docking Bay and open the door to the Private Hangar - it's marked on your map. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Unknown World - Once you've collected all 5 Star Maps you'll be able to crash land on the Unknown World. I have tried every combination of options I can think of with no success. 4th Answer: 2
BCFI. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. Transfer from injector to container
Some of these choices (while not all) will effect the outcome of certain events and the entire game in general. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. The whole ideal of the planet is to not take a side, and truly taking either side will end with you being banned from the planet for one reason or another. The door at its south end opens to reveal a room containing another trio of Dark Jedi. Tupocon Oy > Yleinen > kotor how to not get banned from manaan. For more information check out my Manaan Walkthrough. Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. You'll have the opportunity to [Force Persuade] your way out of jail and not pay anything if you go this route. Inside Hrakert Station you will need to pick up the Environmental Suit as well as the Sonic Emitter to continue with the story. Aside from these two items everything else in this facility is optional. As soon as you leave the Sith Base, you are apprehended by the Selkath authorities. You have two approaches to reaching the Star Map, the first is to put toxins into the Kolto Harvester which will poison the water (Dark Side Points) or you can overload the Kolto Harvester and blow it up (Light Side Points). ALL RIGHTS RESERVED. 4. Then, go back to the other door leading north. if you quick transport yourself back to the Ebon Hawk before you go down there, then later, when you get banned, you can just us the teleport back thing to get you back inside the city. If you ban us, I'll tell that the kolto is destroyed! Morality should be your choice on Manaan, not Republic or Sith. You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. Kill them all, then run down the corridor and swing left at the end of it. When they are slain, inspect their bodies for. It's not my fault! im banned too, but they banned me for lewdness, drugs and urinating in public (the side of some church - big whoop)..we are talking about Salt lake city right? Just south of the Sith Base you will find a droid shop run by Yortal Ixlis, if you help get Sunry off the hook in the Sunry Murder Trial Side Quest then this shop owner will offer you a discount on everything he sells. There are sharks everywhere. Below is a list of every Companion Side Quest in the game. Go back to the beginning of this corridor and through that door, into the next corridor. There isn't much else to note in this area except for Jolan Aphett the Pazaak Shark, if Pazaak interests you. Manaan Companion Guide Walkthrough - Kotor 1. When you do this, in this order, and you do it properly, you'll explode the kolto machine, putting the beast that was going insane to rest. Choose whatever guide you need for the planet you're going to below. Decrypting the Sith passcard is a logic puzzle, interrogating the Sith prisoner is easy if you have high [Persuade] and breaking into the Docking Bay is the pure combat approach. kotor how to not get banned from manaankotor how to not get banned from manaan honda grom finbro 235cc Back to Blog. Threaten him for additional Dark Side Points and a fine of 100 Credits or keep being belligerent to be taken into custody and the fine increased to 500 Credits. Well there's someone named Shaelas in the Cantina here in Ahto City who will be happy to hear this news. Very well. what are the answers to decrypt the card? 8. If decide to represent yourself in the trial from the very beginning then you'll need to do the following: 1. No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. As you enter the next room you'll find Carth Onasi, in the flesh. Within you'll fight two more Sith foes. harrogate showground events 2022. buffalo fire department logo; voodoo fest past lineups; sunrise radio bradford; tavares calendar of events; Then since most of the medpacks are made in manaan, and the waters poisoned, the medpacks prices would be extremely high. 3rd Answer: 64
Manaan: Going for a Swim. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. Break Into Private Hangar: Definitely the most straight forward approach of the 3. CHAUNNA played into a mini size of ground with 6 + 3 a side format & concept. (Optional) Yavin Space Station - As you obtain more Star Maps more supplies will be stocked at this space station. You can fool around with that computer console as well if you'd like otherwise, ignore the door to your right (it's a dud). How the puzzle works is you turn on Solo Mode and you inch your way through the hall little by little paying close attention to the vents. BCFI divided into the different segment to get close working for players and technical of the sport, and for the same. Once you do this you'll be able to move through each corridor one by one without any issues. After exploring Manaan a little bit you may start to notice it is similar to Taris in the sense that the majority of the planet is a city. Star Wars: Knights of the Old Republic (PC) To decrypt the card you need to solve the patterns with math mathmatics. Dark Side Points: Put toxin into the harvesting machine and poison the water. But there's a footlocker here with a Plasma Grenade in it. Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level: There's another by the east wall, which is mined: You can only exit the same way you entered. Transfer from injector to container
You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines. This corridor is patrolled by a Sith heavy trooper: The corridor to the east of the security checkpoint and secondary entrance curves north to a door labelled Flow Control Room, beyond which is the south end of flow control: a Sith captain stands by the south computer power conduit, while a Sith war droid stands in the southwest corner and two Sith elite troopers stand just beyond, to the south of the corridor exiting to the west. StrategyWiki has a detailed explanation on how to do it. Inside of this base the other 'puzzle' is the red steam vents in the northwestern part. It's one or the other. For the sake of this walkthrough, access the fuel tank pressure control. Kill them all and search their bodies. From here, head back to the Republic Embassy. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. This Twi'lek seems to be one of the mercenaries that the Republic hired to help down here with the Kolto production. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end . Then, go north through this small, empty room into the next room above. Go ahead through this corridor, passing the Security Droid on your left. Go with them peacefully and when you're in front of the court you'll want to say the following 4 things to get away with your crimes (if you poisoned the water): 1. Avoid choosing . Transfer from injector to container 5. and then "[Persuade/Lie] Perhaps we would give you back to the Sith, but keep him. Search their bodies and move into the room they were guarding. The Knights of the Old Republic CD may be scratched or dirty. i have gotten through several of the first patterns but the last two are much harder than the others. Board of CHAUNNA (6 a side Soccer) Federation for India. Firaxa Sharks are the only enemies you'll face in the open ocean and you can instantly defeat them by using the Sonic Emitter when they agro you and start swimming towards you. Going right leads to a dead end. The way you want to go with your answers are obvious throughout the conversation being straight with your questions is "light" while being rude with your questions, et cetera, is considered "dark." He'll offer up a credit reward for you. Make sure to search the corpses to find goods. Fill injector pod 8. Republic Embassy: Roland Wann is the main person you'll need to speak with at the Republic Embassy for most of the Manaan Story Quests. Next to him is a footlocker with 3 Parts in it. Conveniently, if you go into the footlocker on the right side of the room, you'll find both Parts you need for the droid and Computer Spikes you need to hack the computer system. Note: You'll find a locker with a man inside of it in the same room that you pick up the Environmental Suit. Roland asks you to break into the Sith Base and recover a droid's data module for him. Obtain the Data Module from inside the Sith Base
how do you get banned without admitting you poisoned the Kolto supply? If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. 6-A Side Mini Football Format. Datapad: This item is optional to obtain however you can use it to convince Shasa that the Sith are evil or you can use it to convince the Selkath High Court that the Sith are evil when you're taken into custody after leaving the Sith Base. This way you won't get banned. The room that leads to the submarine is located deep in the Republic Embassy. Talk to him, calm him down - hell, even offer to bring him back up to the surface. What for, you ask? There are two pressure doors in the east wall, each with a door control and a meter between them. Environmental Suit: You won't be able to venture out to the Sea Floor area unless you first pick up this item first. You'll see another man in the same yellow underwater suit that you're wearing. When you're ready to start the story quest on Manaan you'll want to head over to the Republic Base found in East Central. There's a footlocker to the left by the north wall in the northwest corner, and another to the right by the south wall in the southwest corner: Beyond a door in the east wall is a small chamber with another footlocker by the southeast wall, which is mined: This datapad will convince the missing Selkath in the dormitory that the Sith are evil without persuasion. She will ask to speak with Jolee and if he is in your party you'll automatically begin the Sunry Murder Trial Side Quest. My Companion Guide will show you an overview of each location on each planet along with any points of interest on that map you can visit. 4.World CHAUNNA Junior Championship (Boys & Girls). Fill injector pod
Press question mark to learn the rest of the keyboard shortcuts. There will be a computer to the east you can use to download the entire map for the area if you'd like. I strongly recommend you do some exploring as there is a lot to find here. On this page you'll find my Companion Guide for Manaan in Kotor 1. Listen to him and be on your way. Sunry Murder Trial
6. Take out the foes in the area and search their corpses. Once they're slain, check their bodies for any goods and then open the foot locker at the right side of the room to find two Frag Grenades, a Short Sword, a Long Sword and a Combat Suit. The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. 4. Otherwise you'll have whatever the remaining planets are to choose from. Easy! You can answer him by either asking who he is who what the Endar Spire is. Some things go too far, off-worlder. It will be very challenging and you may have to reload a few times, as you will only have a 40% of succeeding at even Low difficulty checks, and you will need to pass two of them (so a 16% chance). Fill injector pod
The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. 5. *** This stronghold is only visible on the Public Test Server! If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try "We know about your companion." Queedle + Swoop: All of the Manaan Swoop Racing takes place here. Simply tell him you'll follow him, and then do just that - follow him. © Copyright 2008-2022 Almar's Guides. Once in this corridor you'll be met with some simple droids to kill. To the left of the door you came into this room via, there's a mine on the ground. Obtain the Environmental Suit & Sonic Emitter
You can essentially blackmail the court by saying you will tell people there is no more Kolto unless they let you go (and don't ban the Republic either). In the back of the embassy you'll also find the submersible that takes you down into Hrakert Station. Canderous' Honor (Can start anywhere but Tatooine)
Chaunna (6 a side soccer) sport should be a beneficiary venture for all our members to achieve all long-medium & long-term goals to ensure the talent and rich standard of Chaunna sports. There are numerous Side Quests for you to pick up and complete on this planet, if you'd like to see the map location for where you can find all of them check my Manaan Companion Guide. Much like the other merchant on Manaan, if you help get Sunry acquitted during his murder trial you'll receive discounted prices at Tyvark's store too. There will be a long scene during which you'll be put on trial. By . Flow Control: To solve the Flow Control Room 'puzzle' in the main room that connects both corridors activate both of the "Door Control" panels then enter the northern most corridor. Kill the easily destroyed Jedi Knights first, then take out Darth Bandon himself, who is surprisingly weak, even with that double-bladed lightsaber of his. Engage the foes in battle and do them both in for 75 experience a pop. Any time a Firaxa shark approaches you make sure you activate your Sonic Emitter to defeat it. If you speak to it: You can now enter the base without a passcard.