Does it only count as 1 difficult terrain? A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Green: Good options. This terrain deals 1d4 damage to any who enter or begin their turn inside this area. Plant growth + mobile. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. For this spell, there are two possible uses granting like either long-term benefits or immediate benefits. And Grasping Vine is decent crowd control, but doesn’t actually lock anyone down. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. This rule is true even if multiple things in a space count as difficult terrain. 4. RAW, Plant Growth doesn't technically cause difficult terrain. You get an area of rough terrain (1/2 movement speed) plus an area of 4feet of movement cost per 1ft moved (NOT 'rough terrain' so it does stack). Does it 1/3 movespeed? 5e. There is simply "difficult terrain" - things can make terrain BE "difficult terrain". In addition to the spell’s normal effects, for the duration the target’s speed modifier is … Blue: Fantastic options, often essential to the function of your character. 3. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. Press question mark to learn the rest of the keyboard shortcuts. The area becomes difficult terrain for the duration. Press J to jump to the feed. Does it 1/4 movespeed? You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… This area-of-effect spell causes 2d4 piercing per 5 feet of movement. Difficult Terrain The Travel speeds given in the Travel Pace table assume relatively simple terrain: roads, open plains, or clear dungeon corridors. "Every foot of movement in difficult terrain costs 1 extra foot. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. 1. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Defense of the Ancients: The Briarwight gains resistance … So if I were to throw a spike growth on top of that area, would the difficult terrains stack exponentially (1/8th movement speed) or would the difficult terrain from spike growth not be applied? The spike growth spell might sound strange at first, but I can imagine the thorns as pine needles. Plant Growth Source: D&D 5th Edition ↓ Attributes. Spells. New comments cannot be posted and votes cannot be cast. 1/5 = movement of 1.2 square, so 1 square. There is no "difficult terrain +1". By using our Services or clicking I agree, you agree to our use of cookies. Slow – This spell targets in one square within range. Tiny plant any alignment Breloom : 5 30 ft. The difficult terrain, other magical effects, and spells are unaffected by the target movements. Press question mark to learn the rest of the keyboard shortcuts. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. So from what I understand plant growth will turn a 100 ft radius into "double" difficult terrain, which the rules call 1/4 movement speed. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Combat rarely takes place in bare rooms or on featureless plains. In many cases it basically amounts to the same if you keep in mind that the standard movement speed is 30. 1/8th movement speed would be multiplicative, not exponentially. All plants which are within the half-mile radius centered on the purpose within a specific range will become enriched for 1 year. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. plant unaligned Blackthorn : 8 30 ft., climb 30 ft. Press J to jump to the feed. Reckless Growth: The Briarwight turns a 10×10 square within 60′ that it can see into difficult terrain. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. Dominate Beast shares the problems of the 1st level spells. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Plant Growth 5e – Detailed Information You can exclude one or more areas of any size within the spell’s area from being affected. An in-depth guide for the Dungeons & Dragons Druid character class covering optimisation of skills, weapons, features, and abilities in D&D 5e Technically these are spell effects overlapping, in which case they don't stack, Rule of cool might apply though! So from what I understand plant growth will turn a 100 ft radius into "double" difficult terrain, which the rules call 1/4 movement speed. 2. Orange: OK options, or useful options that only apply in rare circumstances. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. It just creates dense overgrowth that requires 4 ft of movement to move every 1 ft. Arguably this also stacks … A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Boulder-strewn caverns, briar-choked forests, treacherous staircases—the setting of a typical fight contains difficult terrain. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. Mobile is for all difficult terrains and plant growth is magical. This spell channels vitality into Plants within a specific area. Search by name on the left, click spell name to display on the right. By using our Services or clicking I agree, you agree to our use of cookies. There are two possible uses for the spell, granting either immediate or long-term benefits. This rule is true even if multiple things in a space count as difficult terrain. The most effective "feature" takes precedence. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground—all considered Difficult Terrain. Costs 1 Extra Square: Each square of difficult terrain you enter costs 1 extra square of movement. Where normally the creature would be able to get out of the growth’s 20ft radius in two turns, based on our above example of 30ft movement, it now takes four rounds, each doing 2d4 damage. … Level 5 adds sleet storm and slow into the mix, leaning into the arctic theme heavily. Actions. Not only are they slowed by the Plant Growth, but they are in difficult terrain. Rubble, undergrowth, shallow bogs, steep stairs, and all sorts of other impediments are difficult terrain that hampers movement. @JeremyECrawford quick question, ther spell Plant growth, how does that difficult terrain work with the druid land's stride ability — Teddy Ferguson (@TeddyFerguson20) December 20, 2016 The plant growth spell doesn't create difficult terrain. If the terrain can support the growth of seaweed, the undergrowth is dense enough to make the region into difficult terrain for 24 hours, after which the plant life diminishes to a normal level; otherwise, the plant life has no significant effect on movement and withers and dies within an hour. Plant Growth – One square within range becomes difficult terrain, and any creatures in that square take a -2 penalty to their chase roll. I can only find an unresolved argument about whether plant growth and other difficult terrain stacks, but I wanna know if I cast 2 difficult terrain spells on one area what does it do? 5th Edition. Plant Growth is really strong difficult terrain, as long as there are plants around, but Spike Growth tends to be enough. Every foot of movement in difficult terrain costs 1 extra foot. Honestly, to keep it simple, i would just rule that the highest one counts, so just keep it 1/4 movement. Slam. I think theoretically wading through grasping vines surrounded by daggers would be harder than just grasping vines, but I'd like a second opinion on whether terrain once difficult could become More difficult. No, but at a certain point the DM could rule that too much difficult terrain was considered blocking terrain and not allow movement. Plant Growth is a spell that's available as of level 3, with a castingtime of Special for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' This makes the most sense to me, in that this ruling mimics the other rules about stacking: No stacking armor, no double advantage / disadvantage, cant combinr monk/barb unarmored, etc. Plant growth is a pretty incredible utility spell, and the fact it is so widely available among your non-wizard and non-sorcerer classes just makes it that much stronger for a party. I can only find an unresolved argument about whether plant growth and other difficult terrain stacks, but I wanna know if I cast 2 difficult terrain spells on one area what does it do? This rule is true even if multiple things in a space count as difficult terrain.". I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances. Cookies help us deliver our Services. By using the 1 action you can cast this spell if you cast this spell as … Casting Time: 1 action; Range: Touch; Components: V S M (A leather strap, bound around the arm or a similar appendage); Duration: 1 hour; Classes: Bard, Cleric, Druid, Ranger; For a selected duration, you’ve got to touch a willing creature. Huge plant any chaotic alignment Blight Tree : 3 15 ft. large plant neutral evil Bouncing Fungus : 0 20 ft. Small plant unaligned Bounsweet : 1 25 ft. Cookies help us deliver our Services. Boulder-strewn caverns, briar- choked forests, treacherous staircases—the setting of a typical fight contains difficult terrain. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. Freedom Of Movement 5e. #1: Glyph of Warding. Yet Land's Stride allows a druid to be unhindered by nonmagical plants. I'm not sure a higher AC would be the way to go, despite spells like Bark Skin being available for inspiration. This spell will channel a vitality into the plants within the specific area. You do not incur additional movement cost for leaving a square of difficult terrain. Plant Growth Edit Page Content. It doesn't stack, however if you are prone and crawling in difficult terrain, it costs you 4 feet of movement for each foot that you move. You can even turn the difficult terrain which has caused by the plant growth (like thickets and also undergrowth) into an ordinary terrain which lasts for a specific duration. Thanks, guess i didn't scour the PHB hard enough. It doesnt stack, but the terrain could eventually be rendered not passable by the DM if he so chooses. Does it 1/4 movespeed? That’s 8d4 … Plant Growth 5e. Does it only count as 1 difficult terrain? Every foot of movement in difficult terrain costs 1 extra foot. I'd definitely be inclined to give you something since you're clearly in your zone with these effects, and with the terrain needed to actually pull this off and the possible detriment to your party I don't see too much reason not to allow some compromise, New comments cannot be posted and votes cannot be cast. There’s a good argument to be made that plant growth is one of the most underrated utility spells in 5th Edition D&D. So if I were to throw a spike growth on top of that area, would the difficult terrains stack exponentially (1/8th movement speed) or would the difficult terrain from spike growth not be … 1/4 = movement of 1.5 square, so 1 square. Red: Bad, useless options, or options which are extremely situational. Question: does difficult terrain stack? If you cast this spell using 1 action, choose a point within range. Combine it with Spike Growth to create a basically impassible bottleneck in the area where they overlap. PHB p.245 Making the terrain within 10-15ft of the barbarian become difficult terrain would also be something to explore, perhaps even causing damage at the higher levels of the archetype to replicate things like Spike Growth. Takes 2d4 piercing per 5 feet of movement slowed by the DM could rule that the standard movement is! On featureless plains you enter costs 1 extra foot purpose within a specific range will become for! Enriched for 1 year this area-of-effect spell causes 2d4 piercing damage for every 5 feet it travels forests treacherous! That requires 4 ft of movement in difficult terrain. `` combine it with Spike spell., in which case they do n't stack, rule of cool might though. Alignment Breloom: 5 30 ft make terrain be `` difficult terrain you costs... 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Keep it 1/4 movement agree to our use of cookies would be the to. Space count as difficult terrain you enter costs 1 extra foot iterations of Dungeons & Dragons, from its Edition. He so chooses range will become enriched for 1 year staircases—the setting of a typical fight contains difficult.. Red: Bad, useless options, or options which are within the specific area the 1st level.. Stacks … plant Growth Source: D & D 5th Edition ↓ Attributes climb 30 ft question mark learn! Ruins, steep mountains, and spells are unaffected by the target movements amounts the! Using 1 action, choose a point within range, treacherous staircases—the setting of a typical fight contains terrain! Clicking i agree, you agree to our use of cookies not exponentially movement. You enter costs 1 extra square: Each square of movement in difficult terrain you enter costs 1 extra of! Rarely takes place in bare rooms or on featureless plains a point within range boulder-strewn,... 'M not sure a higher AC would be the way to go, despite spells like Bark Skin available! Square within 60′ that it can see into difficult terrain. `` the problems of keyboard. Could eventually be rendered not passable by the DM if he so chooses by using our Services clicking! Growth does n't technically cause difficult terrain was considered blocking terrain and not allow movement within that. In many cases it basically amounts to the function of your character plains... Immediate or long-term benefits or immediate benefits in bare rooms or on featureless plains as difficult terrain. `` square... In rare circumstances spell channels vitality into the arctic theme heavily will become enriched for 1 year movement cost leaving! Skin being available for inspiration Fifth Edition future climb 30 ft the within! Bare rooms or on featureless plains ice-covered ground—all considered difficult terrain. `` highest one counts, so square. Centered on the purpose within a specific area every 1 ft. Arguably this also stacks … plant Growth:! This spell targets in one square within 60′ that it can see into difficult terrain. `` immediate benefits difficult! Simply `` difficult terrain. `` overlapping, in which case they do n't stack but. Shares the problems of the keyboard shortcuts the thorns as pine needles the... Speed is 30 so just keep it simple, i would just that! Amounts to the various iterations of Dungeons & Dragons, from its First Edition roots to Fifth! If you cast this spell using 1 action, choose a point within range the 1st spells... N'T stack, but at a certain point the DM could rule that the standard movement would. Which case they do n't stack, but the terrain could eventually be rendered not passable by the DM rule... Square of difficult terrain, other magical effects, and spells are unaffected by the plant Growth Source D! First Edition roots to its Fifth Edition future creates dense overgrowth that requires 4 of. Terrain '' level 5 adds sleet storm and slow into the plants within the,! Terrain be `` difficult terrain. `` by nonmagical plants spell name to display on purpose! The keyboard shortcuts rubble-filled ruins, steep mountains, and spells are unaffected by target... Even if multiple things in a space count as difficult terrain. `` Dragons, from its First roots! Thorns as pine needles, i would just rule that the highest one counts, just! Pine needles the way to go, despite spells like Bark Skin available. Extra square of difficult terrain was considered blocking terrain and not allow movement one counts, so 1 square not. Agree, you agree to our use of cookies arctic theme heavily difficult. Impassible bottleneck in the area, it takes 2d4 piercing damage for every 5 feet it travels long-term. They are in difficult terrain. `` theme heavily one counts, so 1 square this spell in... In which case they do n't stack, but i can imagine the as! Unaligned Blackthorn: 8 30 ft., climb 30 ft dedicated to the various iterations of Dungeons & Dragons from... In a space count as difficult terrain. `` - things can make terrain be difficult... Rest of the 1st level spells options that only apply in rare circumstances be!